Twitter to Expand Video Offering


According to Mashable, Twitter is developing a new video ad unit to support its soon-to-launch native video tool.

While details are still being hammered out, Twitter is apparently leaning toward a “pay-for-play” cost structure. It would include a six-second preview video that automatically plays in user feeds and the option to click to view the entire video.

Most likely, ads will only appear if and when users choose to view the full video, sources say.

“They don’t have it totally figured out yet,” said one marketing executive who was briefed on Twitter’s plans. Specifically, the microblogging giant has yet to decide exactly when advertisers would be charged for a video “view,” or its cost.

Key to new native tool will be a content discovery (or “surfacing”) feature, Kevin Weil, vice president, product at Twitter, said in November.

“We’re experimenting with better ways to give you what you come to Twitter for: a snapshot of what’s happening,” Weil explained in a blog post. “We can use information like who you follow and what you engage with to surface highlights of what you missed, and show those to you as soon as you log back in or come back to the app.”

 

Google Names Programmatic Video Marketplace Partners: HGTV, Food Network and Travel Channel On Board


Last summer Google introduced Google Partner Select, a service allowing marketers to buy ads in “premium” online video content.

Now some big-name partners are signing on. Google on Tuesday said 30 media companies and 20 brand advertisers had agreed to transact via the exchange, including CBS Interactive, Fox News, Discovery Communications and Scripps Networks.

Google’s pitch to marketers is that with Google Partner Select they can buy inventory from a host of top video sites, using data for targeting purposes. Implicit in that pitch is that these marketers will avoid the low-quality and fraudulent inventory on other exchanges.

Marketers are rapidly embracing buying Web video advertising using more automated, data-driven tactics, according to Neal Mohan, Google’s vice president of video and display advertising,

“What we are seeing is the power of premium with programmatic buying,” Mr. Mohan said. “That’s something that [brands have] been very excited about.”

Of course, Google is also going after the TV advertising marketplace by directly selling Web video ad packages on YouTube via a more traditional TV-like approach (that isn’t entirely automated)–a program called Google Preferred. Mr. Mohan doesn’t see any conflict between those two trends.

“I don’t think they are mutually exclusive,” he said. “We’ve seen incredibly strong demand for Google Preferred, with brands buying in an upfront mode, and incredibly strong demand on the programmatic side. Brands are going to be looking to do both.”

As for the ad space available on the exchange, Google doesn’t offer many specifics but claims the inventory comes from a variety of content types, including everything from Web video news clips to live sports to full episodes of shows. (YouTube is not part of Partner Select.)

“We’ve gone after brand name, household name media partners on an exclusive basis,” Mr. Mohan said. “You have to remember the reason why this is attractive for publishers. They are trying to create incremental, high quality demand. Our publisher partners have not viewed this as a way to sell stuff they couldn’t sell upfront. In some cases, you are seeing this as a way for publishers to create pseudo private exchanges. We are not giving away keys to the kingdom.”

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Americans streaming more content from game consoles

Americans are increasingly spending more time streaming video on gaming consoles. According to Nielsen data, 22% of American users’ overall time spent on gaming consoles in 2012 was devoted to watching video via VOD and streaming services.

This is up from 19% in 2011 and 13% in 2010. When broken down by the major consoles, PS3 users spent 24% of their console time in 2012 streaming content (up from 15% in 2011, representing the highest year-over-year growth among the three major consoles).

In comparison, Xbox 360 users spent roughly 13% and Wii owners devoted 32% of their time streaming content, respectively. Nielsen’s report covers US console users ages 13 and above.